Understanding the Project Structure
Every Unity project stores its content inside an Assets folder. HRI-MobiSim builds on that convention with a clear internal structure: third-party vendor content lives in 3rd Party Packages, and everything custom-built for this project lives under mobisim, organized by feature area. Use the interactive explorer below to navigate the folder tree. Click any folder in the left panel to see its full description and purpose on the right.
Folder Explorer
Assets
3rd Party Packages
ActorCore
Pedestrians
mobisim
Actors
Analysis
Assessment
Battery
Core
Database
Debug
Decals
Dialogue
Event
Feedback
Input
Interaction
Network
Scenes
Standard
Timeline
Traffic
User Interface
VR
Settings
📂Click any folder to see its description