Setting Up a Scenario
These are the components every scenario relies on: the Game Mode that ends each scene, the Player Selector that spawns the participant, event triggers, scene reloads, data collection, traffic objects, and remote control from another device.
Game Mode
How the Game Mode component coordinates session events, ending conditions, and transitions to the next scene.
Spawning the Player
When building a scenario, you need to define which avatar the
Event Trigger
Event Trigger In Scene
Scene Reload
How to trigger a scene reload at runtime and what state is reset on reload.
Data Collection
How participant data is continuously recorded during a driving scenario session.
traffic-objects
Traffic objects are everything on the street besides the agents. Some shape how a scenario plays out, such as stop lines that make agents wait and walls that keep the participant in bounds. Others, such as props, parked vehicles, and background characters, make the scene look and feel like a real street.
Remote Control
Trigger scene actions from another device over TCP, and build your own Remote Control client using the simulator's netstring protocol.