Dialogue Systems
HRI-MobiSim's dialogue system, Typewriter, lets characters speak to participants, lets operators send instructions through a chat panel, and lets characters hold conversations. Start with Introduction to Dialogue to see how the parts fit together. The other pages show how to write dialogue in the editor, set it up in a scene, and trigger it.
Introduction to Dialogue
What the Typewriter dialogue system can do, how its parts fit together, and the key ideas behind it.
The Typewriter Editor
The Typewriter Editor is the dedicated Unity window for authoring all dialogue content in your project.
Creating Dialogue Entries
Typewriter requires setup in two places: the Typewriter Editor and the scene.
Setting Up Dialogue in a Scenario
Typewriter requires setup in two places adding the components that let the Sequencer play back your dialogue at runtime.
Triggering Dialogue from Timeline
A Typewriter Event Marker lets you fire a dialogue event at a precise point in a Timeline sequence. This is useful for scripted scenarios where dialogue must appear at an exact moment rather than in response to a trigger zone or player action.