Class SpringUtils.SpringConfig
Defines frequency and damping values for spring motion, and manages value updates based on a target.
[Serializable]
public class SpringUtils.SpringConfig
Inheritance
Constructors
SpringConfig()
Constructs a new SpringConfig with default frequency (15) and damping ratio (0.5).
public SpringConfig()
SpringConfig(float, float, float)
Constructs a new SpringConfig with specified frequency, damping, and optional starting value.
public SpringConfig(float frequency, float dampingRatio, float startingValue = 0)
Parameters
| Name | Type | Description |
|---|---|---|
frequency | float | The angular frequency of the spring. |
dampingRatio | float | The damping ratio (0 to 1). |
startingValue | float | Initial position value. |
Fields
DampingRatio
The damping ratio determines how springy the motion feels (overshooting or not).
[Range(0, 1)]
[Tooltip("The damping ratio controls how \"spring-y\" the movement should feel.\n- 1 = no overshooting.\n- 0 = infinite oscillation.")]
public float DampingRatio
Field Value
float
DefaultDampingRatio
Default damping ratio for spring motion.
public const float DefaultDampingRatio = 0.5
Field Value
float
DefaultFrequency
Default angular frequency for spring motion.
public const float DefaultFrequency = 15
Field Value
float
Frequency
The frequency controls how strong or fast the spring responds to movement changes.
[Min(0)]
[Tooltip("The frequency controls how \"strong\" the movement is.\n- Low frequency means the spring is less reactive to changes.\n- High frequency causes fast and aggressive responses.")]
public float Frequency
Field Value
float
Properties
Methods
UpdateMotion(float)
Updates the current spring value toward a target using Time.deltaTime.
public float UpdateMotion(float targetPos)
Parameters
| Name | Type | Description |
|---|---|---|
targetPos | float | Target value to spring toward. |
Returns
float — Updated position after applying spring dynamics.
UpdateMotion(float, float)
Updates the current spring value toward a target using a custom delta time.
public float UpdateMotion(float targetPos, float deltaTime)
Parameters
| Name | Type | Description |
|---|---|---|
targetPos | float | Target value to approach. |
deltaTime | float | Time delta used for motion calculation. |
Returns
float — Updated position value.