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Struct HelpPanel.TaggedGameObjects

A collection of tags and their associated GameObjects. When a tag is active, the corresponding GameObjects will be shown.

[Serializable]
public struct HelpPanel.TaggedGameObjects

Fields​

gameObjects​

The GameObjects that will be shown or hidden based on the tags.

[Tooltip("GameObjects to enable or disable based on the matching tags.")]
public GameObject[] gameObjects

Field Value​

GameObject[]

tags​

The list of tags associated with these GameObjects. If any of these tags match the received tags, the GameObjects will be shown.

[Tooltip("Tags associated with these GameObjects. If any match the received tags, the GameObjects will be activated.")]
public ScriptableTag[] tags

Field Value​

ScriptableTag[]