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Enum TimeMachineAction

The possible actions for the Time Machine behavior to perform.

public enum TimeMachineAction

Fields​

NameTypeDescription
JumpToMarker = 2Behavior with this marker will jump to the configured marker if the condition is satisfied.
JumpToTime = 1Behavior with this marker will jump to the configured time if the condition is satisfied.
Marker = 0Behavior with this action will act as a marker, allow other time mahcine behavior to jump to this marker.
Pause = 3Behavior with this action will pause the player directior if the condition is satisfied.