Class AICommandBehaviour
A Timeline behaviour that holds the runtime data provided by the AICommandClip during playback. This class contains no execution logic itself�instead, all logic is handled in the track mixer (AICommandMixerBehaviour).
The reason for centralizing logic in the mixer is to allow performing action that involve blending and interpolation between multiple clips, such as smoothly tweening a unit's position from one command to another in Edit mode.
This class effectively acts as a runtime data container for AICommandMixerBehaviour.
[Serializable]
public class AICommandBehaviour : PlayableBehaviour
Inheritance
Fields
commandExecuted
Internal flag that author by the Mixer. The user shouldn't author this.
[HideInInspector]
public bool commandExecuted
Field Value
bool