Interface IWalkable
Allows the run-speed pawn to be throttled down to a walk, letting player input or scenario scripts reduce pedestrian speed without a separate speed-override mechanism.
public interface IWalkable
Remarks
Walking speed is defined on the concrete pawn and is a fraction of its normal run speed. The interface takes a boolean rather than a continuous multiplier because the study only needs two discrete movement states: the participant either holds the walk modifier or they do not. This keeps the input mapping in PlayerPedestrianDriver simple.