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Interface IUniqueIdentifier

Provides a session-unique GUID for an actor so that records produced by multiple independent data-loggers can be joined in post-processing.

public interface IUniqueIdentifier

Remarks​

Each actor generates its GUID on Awake (see ActorIdentifier), ensuring uniqueness within a single play-session without requiring a centralised registry. The GUID is written as the first column of every log table so that data from the player-input log, the collision log, and the speed log can be linked by joining on this key.

Properties​

GUID​

Gets the globally unique identifier (GUID) associated with this object.

Guid GUID { get; }

Property Value​

Guid