Interface IUniqueIdentifier
Provides a session-unique GUID for an actor so that records produced by multiple independent data-loggers can be joined in post-processing.
public interface IUniqueIdentifier
Remarks
Each actor generates its GUID on Awake (see
ActorIdentifier), ensuring uniqueness
within a single play-session without requiring a centralised registry.
The GUID is written as the first column of every log table so that
data from the player-input log, the collision log, and the speed log
can be linked by joining on this key.