Interface IPathFollow
Allows a Behaviour Tree tick to advance an actor along its current path by calling FollowPath once per tick, keeping path-execution decoupled from the specific navigation back-end.
public interface IPathFollow
Remarks
The HasValidDestination guard lets the BT node check whether a goal has been set before ticking, preventing unnecessary physics updates when no path is assigned and avoiding null-reference exceptions in FollowPath.
Methods
FollowPath()
Advances the object one step along its current path toward the destination, updating both position and orientation.
void FollowPath()