Interface IAutoNavigable
Converts a 3D world-space destination into the normalised 2D movement input expected by Vector2), decoupling path-following logic from the navigation strategy (direct steering, A*, etc.).
public interface IAutoNavigable
Remarks
PathFollowBehavior calls Vector3) each BT tick to obtain a frame-consistent direction vector and then passes it straight to the actor's IMoveable without needing to know whether the underlying navigation uses Cinemachine splines, navmesh waypoints, or a direct heading calculation.