Class UintVariable
A self-contained, asset-based uint variable that supports arithmetic operations.
[CreateAssetMenu(fileName = "New UintVariable", menuName = "ScriptableObject/Scriptable/Variable/UintVariable")]
public class UintVariable : BaseScriptableVariable<uint>, IAddable<uint>, ISubtractable<uint>
Inheritance
Implements
Inherited Members
- BaseScriptableVariable<uint>.InitialValue
- BaseScriptableVariable<uint>.RuntimeValue
- BaseScriptableVariable<uint>.ResetRunTimeValue()
- BaseScriptableVariable<uint>.GetValue()
- BaseScriptableVariable<uint>.IsValid()
- BaseScriptableVariable<uint>.OnAfterDeserialize()
- BaseScriptableVariable<uint>.OnBeforeSerialize()
- BaseScriptableVariable.GetValue()
- BaseScriptableVariable.IsValid()
Remarks
This scriptable object stores a runtime unsigned integer value that can be persisted and shared across scenes.