Class FloatVariable
Self-contained, asset-based float variable
[CreateAssetMenu(fileName = "New FloatVariable", menuName = "ScriptableObject/Scriptable/Variable/FloatVariable")]
public class FloatVariable : BaseScriptableVariable<float>, IAddable<float>, ISubtractable<float>
Inheritance
Derived
Implements
Inherited Members
- BaseScriptableVariable<float>.InitialValue
- BaseScriptableVariable<float>.RuntimeValue
- BaseScriptableVariable<float>.ResetRunTimeValue()
- BaseScriptableVariable<float>.GetValue()
- BaseScriptableVariable<float>.IsValid()
- BaseScriptableVariable<float>.OnAfterDeserialize()
- BaseScriptableVariable<float>.OnBeforeSerialize()
- BaseScriptableVariable.GetValue()
- BaseScriptableVariable.IsValid()
Remarks
This scriptable object stores a runtime float value that can be persisted and shared across scenes.