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Class SceneNode

A critical node in the scene graph that contains an addressable asset reference to a Unity scene. When the graph traversal reaches this node, the referenced scene can be retrieved and loaded at runtime.

public class SceneNode : BaseNode, ITraversableNode

Inheritance​

Implements​

ITraversableNode

Fields​

In​

Entry pin into the scene node.

public Flow In

Field Value​

Flow

Out​

Exit pin to the next node.

public Flow Out

Field Value​

Flow

Properties​

SceneReference​

Gets the scene asset reference associated with this node.

public SceneAssetReference SceneReference { get; }

Property Value​

SceneAssetReference

Methods​

GetValue(NodePort)​

Returns a value based on the requested port output.

public override object GetValue(NodePort port)

Parameters​

NameTypeDescription
portNodePort

Returns​

object

Remarks​

This is a placeholder method used to suppress warnings. It always returns null.

NextNode()​

Returns the next connected node via the Out port.

public Node NextNode()

Returns​

Node — The next connected Node, or null if not connected.