Class SafeBoundaryMetricCalculator
Calculates a "safe boundary" metric during a monitored interaction period managed by the FeedbackMetricCoordinator. The the metric is calculated based on how quickly the player is moving at their closest proximity to any tracked actor. Higher values indicate riskier behavior, combining high speed with minimal spacing (speed / distance).
[RequireComponent(typeof(FeedbackMetricCoordinator))]
public class SafeBoundaryMetricCalculator : MonoBehaviour, IFeedbackMetricCalculator