Class EventTrigger
A trigger component that detects when objects enter or exit its trigger collider and invokes configured events. Provides flexible filtering options including tag, layer, specific GameObject, and custom scriptable tags, with control over how multiple conditions are evaluated using AND/OR logic.
public class EventTrigger : BaseEventTrigger, IDataLoggable
Inheritance
Implements
Inherited Members
- BaseEventTrigger._onEnterTriggered
- BaseEventTrigger._onExitTriggered
- BaseEventTrigger._onlyTriggerOnce
- BaseEventTrigger.logCache
- BaseEventTrigger.Start()
- BaseEventTrigger.TriggerEnterEvent(Collider)
- BaseEventTrigger.TriggerExitEvent(Collider)
- BaseEventTrigger.TimestampEventLog(string, string)
- BaseEventTrigger.Collect()