Class TypewriterSequencer
Drives Aarthificial Typewriter dialogue clips during driving scenarios, dispatching each incoming entry to the correct TypewriterActor responder and logging the event sequence for post-hoc study analysis.
public class TypewriterSequencer : MonoBehaviour, IDataLoggable
Inheritance
Implements
Remarks
The sequencer is the single integration point between the Typewriter database (rule evaluation) and the HRIDS actor hierarchy. Centralising dispatch here means dialogue trees can be authored entirely in the Typewriter editor without any MonoBehaviour code in individual actor scripts.
When _allowMultiEntryPlaying is off, entries queue strictly in arrival
order — the Update loop breaks after the first active clip so a new
RuleEntry is not dispatched until the current clip signals
ReadyToRelease, preventing two characters from speaking at once. When
enabled, every clip in the internal list is processed each frame, allowing
parallel speech from multiple actors.
Place a single instance on a scene-manager GameObject. The component subscribes
to TypewriterDatabase in OnEnable and unsubscribes in
OnDisable, so enabling or disabling the object gates the entire dialogue
system. Because TypewriterSequencer implements
IDataLoggable, adding a
DataCollector to the same or ancestor GameObject causes every entry
invocation to be logged automatically.