Class TypewriterEventHandle
A component that links a Typewriter event entry to an in-scene GameObject. This allows triggering custom dialogue events manually from scripts or through the editor. Useful for testing or for triggering events at runtime in response to gameplay logic.
public class TypewriterEventHandle : MonoBehaviour
Inheritance
Methods
TriggerEvent()
Triggers the assigned Typewriter event through the Typewriter context. Can be called manually or via custom editor buttons.
public void TriggerEvent()