Class DialogueEntry
A rule entry representing a single dialogue line.
public class DialogueEntry : RuleEntry, IHasSpeaker, IAutoplayable, IHasLifeTime, IAudioEntry, ITextEntry, ISpriteEntry
Inheritance
Implements
Fields
m_dialogueType
Indicates whether this dialogue line is spoken or an internal thought.
[Header("Layout")]
[Tooltip("Whether this line should be a speaking dialogue or an internal thought.")]
public DialogueEntry.DialogueType m_dialogueType
Field Value
Properties
AutoplayDuration
Duration before the entry automatically moves on.
public float AutoplayDuration { get; }
Property Value
float
CanAutoPlay
Value indicating whether the entry can autoplay.
public bool CanAutoPlay { get; }
Property Value
bool
CanPlayAudio
Indicates whether this entry has audio that can be played.
public bool CanPlayAudio { get; }
Property Value
bool
HasLifeTime
Value indicating whether the entry has lifetime.
public bool HasLifeTime { get; }
Property Value
bool
IsThought
Returns true if this dialogue line is an internal thought, false if it’s spoken aloud.
public bool IsThought { get; }
Property Value
bool