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Namespace mobisim.Debug

Classes​

Manages the persistence of debug-related prefab during runtime, ensuring that certain objects can persist across scene loads if configured to do so in development builds.

A debug utility component primarily intended for use in the Unity Editor during play mode. While designed for Editor use, it can also function in other modes. When the specified key is pressed, the associated UnityEvent is invoked.

classLog

debug log output

Monitor various performance information during gameplay

A simpile spectator camera with control by mouse input and WASD for movement, rotation, and zoom. Simpily attach this script to a camera to use the spectator camera.

Enums​

Determines when the key trigger should be active. Values are flags and can be combined.