Class ErrorMessageConfig
Stores and manages error message configurations used for displaying error info and loading the appropriate fallback scene during runtime. This config is accessible via Unity's project settings.
[Settings(SettingsUsage.RuntimeProject, "mobisim/Server Error Handeling", null)]
public sealed class ErrorMessageConfig : Settings<ErrorMessageConfig>
Inheritance
Inherited Members
Extension Methods
- SettingsExtensions.GetSettingLabel<ErrorMessageConfig>(Settings<ErrorMessageConfig>)
- SettingsExtensions.GetSettingsProvider<ErrorMessageConfig>(Settings<ErrorMessageConfig>)
Properties
ErrorMesesageScene
The fallback scene that is loaded when a server error occurs.
public AssetReference ErrorMesesageScene { get; }
Property Value
AssetReference