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Namespace mobisim.Core.EventFramework

Classes​

A request message that carries its own reply callback, enabling synchronous request/response exchanges over the publish/subscribe event bus.

Bridge between the event-aggregator bus and Unity's inspector-wired event system, allowing TMessage arrivals to drive any UnityEvent target without writing code.

Concrete implementation of IEventAggregator that routes messages between game systems without requiring them to reference each other.

Interfaces​

The central contract for the publish/subscribe event bus that decouples game systems from each other.

Marks a class as a typed subscriber in the publish/subscribe event framework.

interfaceIMessage

Marker interface that designates a type as an event payload in the publish/subscribe bus.