Class AttentionCheckSettings
Defines the project-wide configuration for attention check behavior, including the master control toggle, failure handling, and time-based thresholds.
public sealed class AttentionCheckSettings : Settings<AttentionCheckSettings, AttentionCheckSettingsBuildTargetCollection>
Inheritance
object→Object→ScriptableObject→Settings<AttentionCheckSettings, AttentionCheckSettingsBuildTargetCollection>→AttentionCheckSettingsInherited Members
- Settings<AttentionCheckSettings, AttentionCheckSettingsBuildTargetCollection>.instance
- Settings<AttentionCheckSettings, AttentionCheckSettingsBuildTargetCollection>.GetSettingsForBuildTargetGroup(BuildTargetGroup)
Properties
AttentionCheckAbortLevel
Gets the scene reference that will be loaded when the player exceeds the allowed number of attention check failures.
public AssetReference AttentionCheckAbortLevel { get; }
Property Value
AssetReference
IsEnabled
Gets whether the attention check system is currently enabled. Controlled by the master toggle set in the project settings.
public bool IsEnabled { get; }
Property Value
bool