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Namespace mobisim.Actors.Pedestrian

Classes​

Legacy class for character path following.

A Rigidbody-driven character controller for pedestrian actors, handling movement, slope traversal, custom gravity, and optional context steering.

Manages a pedestrian character's pointing animation and body orientation toward a designated target using Unity's Animation Rigging package.

Custom editor for the PointingHandler component. Provides additional debug controls in the Inspector for testing pointing behavior at runtime.

Periodically scans for nearby GameObjects and commands a look-at gaze toward the closest valid target, simulating a pedestrian's natural attention response.