Namespace mobisim.Actors.Pedestrian
Classes
Legacy class for character path following.
A Rigidbody-driven character controller for pedestrian actors, handling movement, slope traversal, custom gravity, and optional context steering.
class
PointingHandlerManages a pedestrian character's pointing animation and body orientation toward a designated target using Unity's Animation Rigging package.
Custom editor for the PointingHandler component. Provides additional debug controls in the Inspector for testing pointing behavior at runtime.
class
ProximityGazerPeriodically scans for nearby GameObjects and commands a look-at gaze toward the closest valid target, simulating a pedestrian's natural attention response.