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Namespace mobisim.Actors.AI.Command

Classes​

A concrete command issued by Timeline playables or game logic that directs an AI actor to move to a location, follow a transform, or stop.

Represents a command to make an entity look/gaze at a specific target location or transform using a specified look transform as the pivot.

Class responsible for invoking look at commands. Implements the ILookAtCommandInvoker interface.

An invoker that manages a single active movement command for an actor, dispatching per-frame execution and providing pause/resume/kill control over it.

Interfaces​

interfaceICommand

The minimal contract for an AI command object: start execution and cancel it.

Enums​

Type of AI command being issued. Defines the actions the AI can perform, such as moving to a location or transform, or stopping movement.