Namespace mobisim.Actors.AI.Command
Classes
class
AICommandA concrete command issued by Timeline playables or game logic that directs an AI actor to move to a location, follow a transform, or stop.
class
LookCommandRepresents a command to make an entity look/gaze at a specific target location or transform using a specified look transform as the pivot.
class
LookCommandInvokerClass responsible for invoking look at commands. Implements the ILookAtCommandInvoker interface.
class
MoveCommandInvokerAn invoker that manages a single active movement command for an actor, dispatching per-frame execution and providing pause/resume/kill control over it.
Interfaces
interface
ICommandThe minimal contract for an AI command object: start execution and cancel it.
Enums
Type of AI command being issued. Defines the actions the AI can perform, such as moving to a location or transform, or stopping movement.